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AI Insights · Timothy · September 2022

Top 5 Turn-Based Tactics Games in Australia Q3 2022 Performance

Discover the performance trends of the top 5 Turn-Based Tactics games in Australia during Q3 2022, including insights on weekly downloads, revenue, and active users.

Top 5 Turn-Based Tactics Games in Australia Q3 2022 Performance

The third quarter of 2022 saw notable performances from the top 5 Turn-Based Tactics games in Australia on a unified platform. The data, provided by Sensor Tower, highlights the trends in weekly downloads, revenue, and active users for each game.

Warhammer 40,000: Tacticus ™ from Snowprint Studios AB experienced a significant increase in weekly revenue, starting at around $5.7K in mid-August and peaking at approximately $16.7K by the end of September. Weekly downloads peaked early at 4.9K in the week of August 22 before gradually declining to 1.5K by the end of the quarter. The game also saw a rise in weekly active users, starting at 1.3K in mid-August and reaching a peak of 4.4K at the end of August, before stabilizing around 4.2K by the end of September.

FINAL FANTASY BE:WOTV, published by SQUARE ENIX Co.,Ltd., showed a fluctuating revenue trend, with a notable peak of approximately $6.1K in the last week of September. Downloads remained relatively low throughout the quarter, peaking at 205 in the week of September 19. Active users hovered around 500 for most of the quarter, with a slight increase to 603 in the final week of September.

The Walking Dead No Man's Land by Deca Games maintained a steady revenue flow, peaking at around $2.7K in early August and ending the quarter at approximately $2.3K. Downloads remained consistent, averaging around 200 per week. The game saw stable active user numbers, averaging around 700 throughout the quarter.

Bowmasters: Archery Shooting from Playgendary Limited showed strong download numbers, peaking at 8.1K in early July before stabilizing around 5.4K towards the end of September. Revenue remained relatively stable, averaging around $1.8K per week. The game enjoyed a high number of active users, peaking at 54.1K in early July and ending the quarter with approximately 42.1K.

TNT:Artilleryman, published by monstergame, showed a decrease in weekly revenue, starting at approximately $1.4K in late June and dropping to around $940 by the end of September.

For more detailed insights and data on mobile game performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022